Thursday, December 10, 18:50 CST
Ok, so I lied. It's been more than a couple of days. I should really learn not to make statements like that.

Anyway, a bunch of stuff to ramble about here...

I finally watched the last episode of Babylon 5, "Sleeping in Light". A powerful episode, and a fitting end to one of the greatest series I've ever seen. The naysayers can gripe all they want - despite the obstacles it faced, B5 managed to redefine SF tv, and be entertaining and involving in the process.

I've been messing around quite a bit with Linux since I first got it installed (not that I have much choice - I don't even have a Win/DOS partition at the moment). I'm still clueless, but I think I'm hooked.

The command line is powerful and flexible, and there're tons of cool text based apps to play around with (is it me, or is not being forced to use a GUI a wonderful thing?). The GUI, when I want one, is stylish, functional, and somehow just plain refreshing to use.

On the downside, I still don't have PPP working, but I understand that's a weakness of Red Hat. Maybe it's time to give Debian a try. :)

I noticed on Gurney's page that there's a tidbit over on Ain't It Cool News about the possibility of The Moon is a Harsh Mistress, by Robert Heinlein, being filmed. TMiaHM is among my favorite Heinlein novels, and it's probably the most filmable. In fact, I've often thought that with the right director, a good screenwriter, and a big enough budget, it could make a truly great movie.

But we all know that's not going to happen.

I'd rather wait for a time when RAH's work can be reproduced faithfully on screen by people who really care (even if it takes a few decades) than see another Starship Troopers. *sigh*

On the plus side, at least Verhoeven (may he spend eternity in one of his own films) didn't get his hands on this one.

I also see Gurney's working on a real-time strategy game. As crowded as the RTS genre is with lame C&C and Warcraft clones, it sounds like he's got some pretty good ideas. (Most of them collected from rec.games.design.)